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This will be a "unofficial" thread to flood Mercury with Ideas you would like to see implemented into the Farm.


Here are a couple I dreamed up while out in the hot sun  .. plowing .. planting .. harvesting .. plowing .. planting .. harvesting ... I think we get the picture.

I think the game needs some goals to keep me wasting more of my time in endless , mindless pursuits.

1.  I would like to see skill unlocks .. such as when I reach level 25 I would unlock a sub skill so I may plant another crop , such as Tomatoes , which would only be available to those that have the skills to grow them.

2.  Making all this cash is great , but it would be great to have a goal to work towards , such as adding another Plot to my farm.

Ok , ill leave it at this and let others chime in with more ideas .

: )

Thread title:  
crops are suppose to have required levels but due to time constraints on the contest i did not get around to adding them, they will be coming.  I will be trying to get more models made as fast as i can.
SW'ian Gray!
How about player owned houses?  Ploppin' a lil prefab house object onto the property and having the bot populate it with furniture the player can buy would be a nice money sink.  Would also be a good place to house potential social features.
definitely in the plans but trying to sort out some bugs with plowing atm
is there a command list or how to play tutorial somewhere?
how about crop rotation? maybe reduced time to harvest based on increased productivity of farm.