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SW'ian Gray!
I've been filling out article pages for the various gaming worlds of AW and fleshed out the AD&Grin article recently.  Don't know much about the history of the world though, so if anyone would like to contribute or tell me a little bit about it I'd love to add it to the page Smiley

http://wiki.activeworlds.com/index.php?title=Addrpg
Thread title:  
Thanks for the post!

AD&GrinRPG began on Nov 7th 1999, named Admdrpg at the time as a trial world
-- Openned to play fantasy role playing with simple dice bot scripts and stats commands using preston bots
AD&RPG moved to Vector Scape Universe December 4th 1999 under the name AD&GrinRPG
-- Continued to be developed as simple role playing game
June 22, 2000 -- DM Aide v0.1 created using Microsoft Visual Basic 5 and Mr Grimm's VB SDK
-- Version featured automatic character creation, clickable monsters, buy able armor and weapons, player vs player, and only one race/class combination
April 8, 2001 -- Moved AD&GrinRPG to Active Worlds
-- world not open to public yet.
April 14, 2001 -- AD&GrinRPG opens in Active Worlds again under the world name "AD&GrinRPG", world size p10/8
-- 2 new towns and over 40 monsters to fight
October 17, 2001 -- DM Aide v0.2 -- "The Second Age"
-- Improved greatly the capabilities of the bot, quest system now exists, approximately 60 monsters and 80 items, now multiple races via /race command.  numerous administration commands.  whisper only for input to the bot.  Option to learn spells such as a teleport.
April 5, 2001 -- World upgraded to p25/16
-- Room was running out needed to expand, and a complete bot rewrite was on it's way
May 24, 2001 -- Construction of DM Aide v0.3 began and AD&GrinRPG closed
August 9, 2001 -- AD&GrinRPG reopens with an entirely new world, bot, and game.  "The Third Age"
-- game featured multiple equipment slots, new upgradable guild/class system, monsters, quests, pvp, spell combat for the first time, huge areas, and the first appearance of an actual staff to run the place.  The catacombs are from this age.  Also an AD&GrinRPG T-Shirt.
December 14, 2002 -- Development on what will become known as "The 4th Age" began in flagg004 privately as a p50.
March 21, 2003 -- Public fly/shift turned on to celebrate the coming of the 4th Age so people could check out the world and see out it was made
March 30, 2003 -- AD&GrinRPG closes to prepare for the 4th Age
April 3, 2003 -- AD&GrinRPG opens again running the new DM Aide v0.4, the world was changed at the last minute to be a p80/15
-- Monsters now spawned/respawned, miscellaneous inventory items, hall of heroes, in depth spell and skills system, global chat and custom chat bot, and access control of commands

Well that's about all i have as actually having happened about AD&GrinRPG, there are a few other things like substantial upgrades from v0.41~v0.45[a,b,c] and v0.46 AD&GrinRPG's version of the software which has a few proprietary features like the HUD display, some tweaking with regeneration, experience calculations, and pay pal items.  So while v0.45 is for sale in versions a and b; v0.46 is not for sale.  v0.45a is the version for AW 4.1+, v0.45b is a version for browser build 568, and v0.45c is a build for AW4.2 which features a fishing capability.  v0.45c was a special commission so its features are not available.
one thing i would like to mention is that the 4th age would not be anywhere without the staff.  all i did was make the bot and pay the bill to make it possible.  they deserve a mention on the wiki page too.  There are at least 100 people that contributed to it.

There is a listing in the Staff hall of all of that.
SW'ian Gray!
Thanks a lot.  I'll be sure to chronicle this as soon as AWI gets the forums and the wiki back online. Smiley
please use better formatting than i did Smiley