Just gotta be strategic about it. Why would AWI want to keep the world up 24/7?
For one, it's a historic world. Two, and more to AWI's appeal -- games (especially free games) are a good and useful draw for new users. If AWI sponsored AD&RPG, I think it would be fair for the world to support users buying citizenships by offering in-game incentives to citizens, while still allowing tourists to play for-free to get them interested.
You already have a system like that set up for donations, but I'm sure you could figure out something more automated to generate citizen content or cit-only items, or maybe just give a certain amount of gold or items to a player the first time they log in as a citizen.
Just throwing out some ideas with that, but I know Tom to be very reasonable and I think he'd go for that.
main problem is there is no staff to maintain ad&d anymore, and the world is huge... more than I can manage to keep up with. i want it around, but a historical perspective is really all we got i think.
Well that seems like a simple enough problem to fix, really. Just take a look at the world in a different way. It may, at this point, be a good idea to just cap off incomplete content and limit new content to bugfixes and maybe something for PvP for people who reach the end of existing content. I like how you can drop items and gold -- people can make their own games like that... seems like the only thing that's stifling that is an inactive world community.
As far as staff goes, I've noticed everyday that I come in a few people in the world at any given time. If all of the content is working correctly really the only staff you'd need is a small team to keep the peace... just give a few of the regulars that you trust eject and you're prolly good to go on that.